Playtests

First Playtest 3/8/2013 Build version 003
Good: Bad: Comments:
 * Slick visuals
 * Generally works pretty solidly, no obvious bugs
 * AI is functional
 * No guidance, impossible to know what to do
 * rare game breaking bugs, particularly when you click between tiles
 * too easy
 * no player feedback

Generally suffering from incompleteness, especially on the ui side of things. The game is functionally complete as a game, there is an end state and you can get to it, but there is iterally no indication of how to do that. Changes that I will be making immediately because of user feedback: Health indicators for game pieces, attack animations, an "already moved this turn" texture, indications of whose turn it is, some sort of indication of the goal of the game and how to play (I want to do it in the smoothest way possible, hopefully not a slideshow tutorial, researching), more meaningful level design.

Not sure if those changes will actually come first before making more enemy, friend types and implementing the rest of the game mechanics.